Pick one result and one attempt rule
Choose a title with a result everyone can read, such as Coin Drop’s displayed points. Set the number of attempts per person and whether the group compares a single best run or the sum of all runs. Do not let one player take extra practice attempts after competition starts; if practice is wanted, give everyone the same warm-up first.
Use a written turn order
Write participant names in order, then rotate who starts each round. For a shared device, pass it only after the active run ends and record the result before the next player begins. For separate devices, send the same game link and ask each person to report by a deadline. Both formats are turn-based comparisons, not shared live control.
Set an easy tie rule
Decide ties in advance: share the round, replay one final attempt each, or compare the next round’s result. Keep the tie rule simple enough that everyone remembers it. If someone joins late, start them at the next full round rather than changing the current attempt count. Coin Drop’s cascade makes an easy visual example, but use its actual displayed result rather than inventing a score.
Questions about pass and play games
Can pass-and-play happen on separate devices?
Yes as a manual turn-taking challenge: share the same title link, take turns at different times and report a result. The game itself does not synchronize those attempts.
How do we stop one person taking extra attempts?
Agree on a fixed attempt limit, rotate the starting player and record each result before the next turn. Let everyone practice equally before the scored round begins.