Make two balanced teams and rotate the order
Pair players A and B against C and D. In round one, play A, B, C, D; in round two, use C, D, A, B; in round three, use B, A, D, C. Everyone takes one Coin Drop attempt per round, for twelve attempts total. The teams alternate who goes first, and each teammate takes the first turn within their pair once.
Count each teammate's score equally
Before play, agree that each player's three displayed Coin Drop scores are added to their team's total. Both teams therefore contribute six attempts. Share the result after each turn in a group chat or on paper, and do not replace a low score with a teammate's extra attempt. If the team totals tie, one nominated player from each side takes one sudden-death attempt; choose the nominees before seeing the tie-break scores.
Decide how to handle missed turns
For an in-person night, pass a device and keep the same schedule. For remote friends, set a shared deadline and let players complete their own turns when available. If someone cannot play, pause for the whole group or mark that turn as zero under a rule everyone accepted in advance. The key is equal attempts and transparent arithmetic, not a claim that four people are playing together in one browser session.
Questions about games for four players
Does Coin Drop support four players at once?
No live four-player room is implied here. Each person makes a separate attempt, and the group combines the displayed results using its own agreed team rules.
Can teams choose their own game?
Yes. Pick one game with a result everyone can interpret, test it before the event, and use the same title and number of attempts for all four people.