Move the hole or rotate the tower
In Void, drag the black hole around a toy city. Small objects fit first; swallowing them grows the hole so larger objects become reachable. Clearing a district adds ten seconds and introduces a bigger one. In Helix, the ball is already falling. Drag sideways to turn the tower, exposing a gap beneath its path while keeping red sections out of the route. One game changes what the hole can swallow; the other changes which part of the tower lies beneath the ball.
| Game | What your drag moves | Progress cue |
|---|---|---|
| Void | The hole through a city | Hole grows; cleared district adds time |
| Helix | The tower around the ball | A safe gap lines up below |
Plan by size or by the next floor
In Void, start with nearby items that fit, then reassess after the hole grows. An object that was too large may now be reachable; the time bonus gives a new district a clear start point. In Helix, look one floor ahead before turning. Aligning the current gap without checking the next red segment may only trade one danger for another. The useful scan differs: Void asks what fits now, Helix asks what opening comes next.
Choose the movement you want to manage
Pick Void if you like steering a cursor through groups of objects and seeing the hole expand. Pick Helix if you like rotating a structure beneath a continuously falling ball. Both require spatial attention, but their goals are not interchangeable: clear a district in Void, keep a safe descent in Helix. Try the first few actions and notice which view makes your next move easier to read.
Questions about Void or Helix game
What adds time in Void?
Clearing a toy-city district adds ten seconds and drops in a bigger district.
What should I avoid in Helix?
Avoid red segments while rotating the tower to expose gaps for the falling ball.