Tap to launch or place
Orbit uses a tap to fling a spark from one planetary orbit toward another. Your action starts a journey, and the launch direction follows the spark’s current orbit. Stack uses a tap to release a moving slab onto a tower. That action places a piece and changes the size of the next landing surface. Both use one tap, but Orbit sends an object onward while Stack fixes an object in place.
Tap to redirect
Zig rolls along floating tiles and uses a tap to switch direction at each corner. Rather than selecting a target or placing a block, you alter the ball’s path as the route turns. Look at the next corner so the tap changes direction at the useful point. A wrong turn can drop the ball from the path, and the speed ramps as the run continues.
Pick the consequence you want
Choose Orbit if you want one tap to launch across space, Stack if you want each tap to build a visible tower, or Zig if you want to redirect a moving object. These examples have different goals despite sharing a simple input. Check the title card for the listed control, then use the first attempt to learn what one action changes. If you would rather drag, hold or swipe continuously, browse those mechanics separately.
Questions about one tap games
Does one tap mean every game has the same timing?
No. Orbit launches along an orbit tangent, Stack releases a moving slab and Zig changes direction at a corner. The input is similar, but each consequence and cue differs.
Which one-tap game places a piece?
Stack uses a tap to drop a sliding slab onto the tower. Overhang is sliced away, so placement changes the next target.