Aim a path or align two surfaces
In Dunk, find the hoop’s current position before pulling back. Release toward that target, then use the shot’s landing to decide whether the next gesture needs more distance or a different direction. A clean swish builds a flaming combo, but the hoop moves each time, so reassess. Crane is about overlap: compare the swinging block with the tower’s top and release when they line up. A centered placement supports a perfect combo, while tower sway changes the next target.
| Game | Input | What you align |
|---|---|---|
| Dunk | Drag back, release | Ball trajectory to moving hoop |
| Crane | Tap to release | Swinging block to tower top |
Correct the right part of the action
If a Dunk shot passes short or wide, adjust one part of the pull after checking where the hoop moved. Do not repeat the exact gesture for a new target. If a Crane block lands off-center, inspect the tower’s current top and sway before changing release timing. Dunk asks you to adjust force and direction toward a hoop; Crane asks you to choose a moment when two surfaces overlap.
Pick the goal that feels satisfying
Choose Dunk if you want to shape a shot and react to a moving basketball target. Choose Crane if you prefer building upward through repeated placements and reading a swinging block. Both use a visible result after release, but the correction loop differs. The game cards describe the controls directly, so try each with a short attempt before deciding which one you want to improve at.
Questions about Dunk or Crane game
Which game moves its target after each shot?
Dunk moves the hoop after every shot. Drag back and release toward its current position.
How do you release the block in Crane?
Tap while the block swings above the tower. A centered landing earns a perfect combo, and the tower may sway as it grows.