Set one route constraint
Use a compact grid with a depot, several labeled addresses, and a blocked road or one-way street. Choose a single challenge such as serving all addresses in a limited number of road segments. Show parcel destinations before the trip and distinguish route planning from real-time driving; mixing both can make it difficult to understand why a delivery failed.
Paste-ready concept prompt
Original concept prompt: “Build a single-player delivery-route puzzle on a small top-down street grid. Start one van at a depot carrying parcels for three clearly marked addresses. Let me tap adjacent road cells to plan a route, then press Drive to follow it one segment at a time. Deliver each parcel when the van reaches its matching address and return to the depot within twelve road segments to complete the level. Driving onto a blocked street or using more than twelve segments ends the attempt. Show the planned route and segment count before starting. Include Restart to clear the route, restore all parcels, and reset the same map.” This proposed concept should be tested as a generated game before judging its feel.
Check route math and delivery order
Find a route that meets the limit and one that exceeds it by a single segment. Confirm turns count consistently, the planned path matches the van's movement, and each parcel disappears only at its marked address. Test a route that visits the right stops in a different order; whether it succeeds should follow the stated rule rather than an unstated sequence.
Ask a tester to plan before pressing Drive. If the route is hard to read, highlight the selected road cells and show the segment count as it changes. Only add traffic, fuel, or timed deliveries after the basic map challenge is clear and solvable.
Questions about delivery route game prompt
Should deliveries have a required order?
Only if sequence is the intended puzzle. For the first version, allowing any order lets players focus on route efficiency; if order matters, show it on each parcel before the route starts.
How can I test whether the move limit is fair?
Verify at least one route fits the limit and compare it with a nearly identical route that exceeds it. Explain how segments are counted and let Restart replay the same map.