军火建筑师
从一块空地起家,打造枪械帝国。设计枪械、管理团队、谈成交易、扛过突袭。
玩法说明
鼠标加键盘操作。创立公司,清理空地上的杂物(J),然后用底部货架像盖房子一样建造:地板(1、2)、墙壁(3)、门窗(4)、机器(6)、家具(7)、炮塔(8)、陷阱(9)、警戒区(0)。R 或滚轮旋转所放置的物品,Q 和 E 旋转视角,X 退款,Ctrl+Z 撤销。U 订购物资。B 锻造,P 生产,M 市场,N 交易,H 员工,T 科技,Esc 菜单。
军火建筑师 是 Spacey 创作的免费 3D 浏览器游戏。
- 立即玩
- 浏览器免费玩 · 无需下载
- 风格
- 3D · 竞技
- 语言
- English, Español, Français, Deutsch, Português (Brasil), 日本語, 한국어, 简体中文, العربية, हिन्दी
- 添加日期
- 更新日期
“Arms Architect — Comprehensive Game Design Document Core Philosophy: A granular, isometric tycoon simulation where your physical weapon engineering dictates your financial success, and your architectural planning dictates your survival. 👁️ 1. Visual Paradigm & Perspective • The Perspective: A fixed, gritty isometric angle mirroring Project Zomboid, built on a structural tile grid. • The World Aesthetic: Pre-rendered 2D isometric environments featuring layered roofs, weathered concrete, ambient industrial grime, and dynamic shadows cast by flickering fluorescent lights. • The Voxel Hybrid: While buildings and furniture utilize flat isometric tiles, all characters, machinery, and weapons are true 3D voxel models rendered with low-resolution textures. • The Macro View: The player can smoothly pan and zoom the camera out to a bird's-eye view, seeing the entire layout of their facility, surrounding perimeter fences, and incoming road networks simultaneously. 🔄 2. The Rock-Solid Core Gameplay Loop [ 1. RESEARCH & DESIGN ] * Spend Tech Points * Assemble voxel gun components * Set wholesale price vs. production cost │ ▼ [ 2. MANUFACTURE & DEVELOP ] ◄────────────────────────┐ * Allocate staff to assembly lines │ * Fine-tune batch quality (Game Dev Tycoon sliders)│ │ │ ▼ │ (Feedback Loop: Use [ 3. THE BLACK MARKET ] │ combat data to refine * Fulfill faction contracts │ future weapon designs) * Regional "HEAT" meter increases │ │ │ ▼ │ [ 4. BASE DEFENSE (TD PHASE) ] ───────────────────────┘ * Intruders path through the facility * Automated voxel turrets and hired staff engage * Defend the core vaults and production lines 🛠️ 3. The Voxel Weapon Workbench (The Engine) When designing a weapon, the UI pulls up a high-detail 3D grid workspace. Every weapon requires a foundational component (The Receiver) which acts as the spatial canvas. Component Matching Every gun part is composed of physical voxel blocks. Players must snap parts together using defined anchor nodes: • Core Receivers: Pistol, SMG, Rifle, Shotgun, Heavy. • Barrels: Short (High Mobility/Low Accuracy) to Heavy Fluted (Low Mobility/High Range). • Stocks: Fixed Wooden, Tactical Collapsible, Folding. • Ammunition Feeds: Standard Box, Extended, Drum, Dual-Magazine. Material Selection & Stat Math The player assigns materials to the voxels of each component. Material selection drastically impacts production cost, manufacturing speed, and combat stats: Material Type Cost Modifier Weight Durability Heat Threshold Best Used For Stamped Sheet Metal 0.5x Medium Low Low Cheap, disposable gang weapons Milled Tool Steel 1.0x Heavy High High Standard military contracts Carbon-Polymer 2.5x Ultra-Light High Medium High-end PMC stealth weapons Titanium Alloy 5.0x Light Maximum Maximum Elite special forces / Luxury builds 📈 4. The Development Phase (Game Dev Tycoon Style) Once a blueprint is finalized, you launch a "Production Run." Instead of instant crafting, your workshop enters a dedicated development cycle where you balance three critical development focuses using sliders: [◄═══ ■ ═════════════════►] RELIABILITY vs. FIRE RATE [◄═════════════ ■ ═══════►] ERGONOMICS vs. PRODUCTION SPEED [◄═════ ■ ═══════════════►] CALIBRE FORCE vs. RECOIL CONTROL The Allocation Matrix • Design Phase (30% of cycle): Gunsmiths allocate points into Accuracy and Handling. • Machining Phase (40% of cycle): Machinists allocate points into Reliability and Weight Reduction. • Testing Phase (30% of cycle): Security staff test-fire the prototypes, smoothing out bugs (jamming risks) before mass distribution. • The Review System: Upon completion, the weapon receives a market evaluation score from underground brokers (e.g., "9/10 - The Skullcrusher SMG is a masterpiece of cheap fire rate, but it jams constantly"). These reviews dictate how rapidly your inventory sells and how much reputation you gain with buying factions. 🌲 5. The Architecture Tech Tree Progress is locked behind a comprehensive multi-branch Tech Tree. Players unlock nodes using Tech Points generated by active engineering and successful defensive operations. [ START: HOME WORKSHOP ] │ ┌───────────────────┴───────────────────┐ ▼ ▼ [ METALLURGY BRANCH ] [ LOGISTICS BRANCH ] ├── Milled Steel Receiver ├── Secure Vaulting ├── Gas-Operated Piston Action ├── Counter-Intelligence (Heat Reduc.) └── Advanced Carbon-Polymers └── Dark Web Faction Networks │ │ └───────────────────┬───────────────────┘ ▼ [ AUTOMATED SECURITY ] ├── Voxel Turret Mount MK. I ├── Laser Tripwires └── Heavy Blast Doors 🛡️ 6. The Cities: Skylines Management & Tower Defense View The player builds their factory floor using a modular room editor. Rooms must be laid out strategically to maximize production efficiency while creating a brutal, defensible gauntlet for intruders. Room Classifications • Production Floor: Houses CNC machines, lathes, and assembly lines. High noise and high structural footprint. • The Armoury & Vaults: Stores finished weapons and cash reserves. This is the primary target for raiders. • The Security Hub: Contains CCTV monitors and guard barracks. Extends the defensive pathing range of your staff. The Defensive Gauntlet (Tower Defense Mechanics) When regional HEAT triggers an assault (Rival syndicates, FBI Raids, or Corporate Saboteurs), the game enters Defense Mode. [Spawn Point: Loading Dock] ──► [Reinforced Blast Door] ──► [The Sinuous Corridor] ──► [The Vault] │ │ ▼ ▼ [Strobe/Gas Traps] [Voxel Weapon Turrets] • Fixed Pathing Rules: Raiders enter through logical breach points (Garage doors, ventilation grates, sewers) and travel toward your vaults or machinery. They will follow the path of least resistance but will use breaching charges to blow through walls if completely boxed in. • Voxel Weapon Turrets: Players construct stationary turret mounts along walls and ceilings. You can slot any custom gun you have engineered directly into these turrets. A turret loaded with your custom-designed high-caliber voxel minigun will fire with the exact stats, fire rate, and jamming risks calculated during its manufacturing phase. • Staff Command: Hired guards act as mobile towers. You paint defensive sectors on the floor layout. Guards will hold their ground, fallback to secondary chokepoints, or escort non-combatant gunsmiths to secure panic rooms based on your global security directives.”
点按游戏,在应用中畅玩,再向上滑动切换到下一款。
关于 军火建筑师:常见问题
军火建筑师 是什么游戏?
军火建筑师 是 Spacey 创作的免费 3D 浏览器游戏。
军火建筑师 怎么玩?
鼠标加键盘操作。创立公司,清理空地上的杂物(J),然后用底部货架像盖房子一样建造:地板(1、2)、墙壁(3)、门窗(4)、机器(6)、家具(7)、炮塔(8)、陷阱(9)、警戒区(0)。R 或滚轮旋转所放置的物品,Q 和 E 旋转视角,X 退款,Ctrl+Z 撤销。U 订购物资。B 锻造,P 生产,M 市场,N 交易,H 员工,T 科技,Esc 菜单。
军火建筑师 可以免费玩吗?
可以。军火建筑师 能在浏览器中免费畅玩。推荐流会在游戏之间展示广告。可用订阅和创作点数请查看价格页面。
军火建筑师 可以在手机上玩吗?
军火建筑师 可在手机、平板或电脑的现代浏览器中运行,无需下载安装。设备性能和浏览器支持情况可能有所不同。
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